Doom Comic 96 v3.4 (Gore update) (2025)

Welcome good folk.

Doom Comic 96 v3.4 (Gore update) (1)

Inspired by the Doom Comic published by Marvel during the E3in 1996.

Doom Comic 96 v3.4 (Gore update) (2)

Doom Comic '96 is a mod with hardergameplay than vanilla, reworked weapons (with secondary actions), moreblood, new color palette, HUD and things that adds to the fun factor, all thiswith aesthetics based on the afore mentioned Doom Comic.

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To get a better experience, you better get these mods:

  • Relighting- for a darker and more colorful atmosphere, also sprites shadows!

DOWNLOAD 3.4 Now on Moddb

(comes with Vanilla weapons/monsters version, bloodless hands and documentation)

What does the mod changes?

Spoiler

Weapons

  • Chainsaw

Primary: Powerful slash attack that stucks on enemies (be careful with that), needs to connect the strike.

Secondary: Normal chainsaw attack, lower DPS but faster use.

  • Fist

Primary: Left Jab, normal damage.

Secondary: Right punch with dash, slightly higher damage.

Special: Primary -> Secondary -> Primary = Powerful left jab with x3 damage.

  • Pistol

Primary: Accurate shot, 50% to do critical damage, slow firerate.

Secondary: Fast inaccurate shots, no critical.

  • Heavy Rifle

Primary: 3 fire bursts, very accurate.

Secondary: Fast inaccurate shots.

  • Shotgun

Primary: 00 Buckshot.

Secondary: Fast kick that pushes enemies.

Berserker: Slower kick, but 4 times stronger than a berserker punch.

  • Super Shotgun

Primary: #1 Buckshot, Double barrel shot.

Secondary: Single barrel shot.

  • Chain Gun

Primary: Fires high caliber bullets, medium spread.

Secondary: Shoves the rotating barrel into the enemies, works like a chainsaw. (no berserker)

  • Rocket Launcher

Primary: Rocket, high speed and damage.

Secondary: Guided rocket, slow speed, medium damage, small radius.

  • Plasma Rifle

Primary: Stream of plasma, 2 cells per use.

Secondary: Plasma bolts, explosive damage, 2 cells per use.

Both needs cooldown and does almost the same damage overall.

  • BFG

Primary: Chargeable shot.

Primary Fire: Chargeable shot.

Hold down the primary fire to charge up to 3 levels, consuming 15, 25, and 35 cells respectively. Each level triggers a beep sound, and the charge stage is displayed on the weapon’s shoulder arm.

The projectile pierces through enemies and deals massive damage.

Secondary Fire: Fires a plasma orb that, upon exploding, locks onto up to 40 enemies, dealing heavy damage to each.

Monsters

All hit scans now use projectiles instead

  • Zombie:

3 round bursts rifle, throws frag grenades, drops their rifles, 30% chance drops health vials.

  • Bald Shotgunner: Heavy armor, accurate shotgun shots and shotgun-propelled smoke grenades, slow movement and takes time to aim. 30% chance drops armor plates.
  • Bandana Shotgunner: Unarmored, high spread shotgun, it moves and shoots fast, low chance of dropping a Super Shotgun, 30% chance drops health vials.
  • Chain gunner:

Heavy armor, they shoot their machineguns continuously, sometimes they get mad and aim at you, doing 3 accurate shots.

  • Imp:

Standard demon, throws fireballs, leaps at you for melee, sometimes they rage and do 3 quick attacks, at range they throw 3 fast fireballs with low damage, or 3 fast melee attacks.

  • Demon (AKA Pinky):

The bigger standard demon, melee only, sometimes they charge at you with high speed, can knock you back heavily.

  • Baron of Hell:

The big red demon, throw demonic green fireballs or melee, big damage, they can do a jump attack, doing big damage in a radius once they hit the ground.

  • Hell knight:

The slim version of the baron, throw demonic green fireballs or melee, big damage, they can do a jump attack, doing not-so-big damage in a radius once they hit the ground.

  • Pain Elemental:

Spits fire at close range.

  • Mancubus:

Big fat demon, throws fire projectiles and if you get close he makes a wave of flames around him, don’t get close.

Bosses:

  • CyberDemon:

The big-bad Demon. Can dash to evade your attacks and counter attack you, has a Railcannon and a Rocket launcher.

  • SpiderMastermind

The real Big-bad motherfucker. This thing fights like a tank, but from the future, and with legs.

Shoots plasma balls on all directions while it walks, has a railcannon, a big plasma machinegun, Javeline-type guided rockets (the go up and then seek you).

Visual/Sound changes:

Doom Comic 96 v3.4 (Gore update) (3)Doom Comic 96 v3.4 (Gore update) (4)

  • New HUD with doomguy mugshot (updated face), now you can see what armor is wearing.
  • Every weapon has new überhauled sprites and extended/smoother animations.
  • Pistol and chaingun has tracer effects.
  • Shotguns shots now creates smokes and sparks.
  • Rocket launcher has more smoke.
  • Plasma rifle and BFG has new tracer effects.
  • Changed some monster sprites to look like the comic.
  • Added/Replaced some VFX for weapons and monsters.
  • Changed weapon sounds.
  • More blood and blood splatter.

Legacy versions:

Spoiler

  • COMIC_DOOM_V.rar
  • COMIC_DOOM_V_v2.rar
  • COMIC_DOOM_V_v2.3.rar
  • COMIC_DOOM_V2.3_Weapons_Only.rar
  • DOOM COMIC 96 v2.4.rar
  • DOOM COMIC 96 v2.4 WeaponsOnly.rar
  • DOOM COMIC 96 v2.5.rar
  • DOOM COMIC 96 v2.5 Weapons Only.rar
  • DOOM COMIC 96 v2.6.rar
  • DC96 v2666.rar
  • 2667.rar
  • Doom Comic 96 v3
  • Doom Comic 96 v3.1 Patch
  • DC96 3 Vanilla Monsters for Ultimate DOOM
  • DC96 3 Monsters_for Ultimate DOOM
  • DC96 RIFLE ADDON V3.rar
  • DC96 v3.0 Vanilla.rar
  • DOOM COMIC 96 v3.2.rar
  • DC96 3 Blood Fx only
  • DC96 v3.2 AR Addon

Compatible Sourceports:

Spoiler

-GZDoom - (Full)

-Zandronum - (Vanilla version)

-Crispy Doom - (Vanilla version)

-PrBoom - (Vanilla version)

-Doom Retro - (Vanilla version)

-Chocolate Doom -Crashes(since the sprites has different sizes than vanilla ones)

Old Changelog: (with pictures)

Spoiler

V3.1

  • Fixed Super Shotgun Bug (to reload after shooting, just press clic a lil' bit longer)
  • Plasma Rifle now shoots a big round that uses 2 cells, with highdamage, and secondary still being the beam of rapid fire plasma.
  • fixed minor things (can't remember what, but i did it)
  • added new Ultimate Doom compatible monster packs. (yep, i forgot that)
  • fixed rifle addon animations.

V3.0

Now secondary fire for all weapons:

  • Melee has a 3 hit combo (left-right-left for triple damage), right jab has low damage/fast speed and pushes enemies a bit, sometimes.
  • Pistol has rapid fire, low accuracy.
  • Shotgun kick, pushes enemies away, sometimes.
  • SSG has single barrel fire. (more accuracy per shot, half damage)
  • Chaingun has super fast fire (it need to chain up)
  • Rocketlauncher has seeker rockets (less damage)
  • Plasma rifle has heavy plasma slugs and beam like rapidfire.
  • BFG has Shotgun like primary and Autotarget secondary (classic)
  • Minor sprite fixing project, with new skins adjusted.

Enemies are a bit more harder.

Minor Sprite Fixing project implemented.

Color Pallete based on the colors of the comic itself.

New hud.

V2.667

  • Now there's a "Gameplay" addon, which comes with rebalanced weapons and smooth animations.
  • The Base mod has almost no changes. still able to play with other sourceports.
  • The Mugshot addons has been updated to match the Comic.

V2.666

Finally! this version comes with all their addons included so you can play around with them.

What's new?

All the weapons has updated, including the BFG, which has been completely reworked.

  • Modular package, everything comes by separate, so, if you want to use your favorite monster pack/pallete/texture pack/custom HUD, there's no limits.

also, new addons, like:

  • Smooth weapons addons that changes the Shotgun, SuperShotgun, Chaingun and PlasmaRifle, with new frames, while conserving vanilla timing as close as posible.
  • Alternate weapons for the chaingun as SMG and Rifle, also a rifle replacement for the pistol.
  • Comic styled pallete (not for everyone)
  • Alternate pallete
  • WIP map textures (just the sky for doom1 by now)
  • Custom hud now comes as an addon.

V2.6

  • new hud. now with doomguy shoulders(using fullscreen hud mod)
  • New color pallete, change of greens and blues(similar to eviternity).
  • new BFG, now with shoulder thingy.
  • Doom Comic 96 v3.4 (Gore update) (5)
  • reanimated supershotgun (maybe i'll go back to 2.5, maybe release an alternative).
  • shotgun now release a shell after pump.
  • hellknights are a bit more slim than barons of hell, no big deal. (COMPARISON)
  • Doom Comic 96 v3.4 (Gore update) (6)
  • fixed animations of the revenant, cyberdemon, spider MM.

V2.5

  • New Titleand intermision pictures
  • Updated fist animation.
  • Updated Plasmarifle hand posture and charge up sprites.
  • Doom Comic 96 v3.4 (Gore update) (8)Doom Comic 96 v3.4 (Gore update) (9)
  • added doomguy sprites. (left hand with blood)
  • Doom Comic 96 v3.4 (Gore update) (10)Doom Comic 96 v3.4 (Gore update) (11)
  • updated mugshot sprites, now he's smiles a bit, until he's considerably hurt.
  • Doom Comic 96 v3.4 (Gore update) (12)Doom Comic 96 v3.4 (Gore update) (13)
  • updated rocketlauncher
  • Doom Comic 96 v3.4 (Gore update) (14)
  • Darker pinky sprite (subtle change from last version)
  • Doom Comic 96 v3.4 (Gore update) (15)

V2.4 (weapons only version too)

  • Changed the hands to match the bloody left hand of the marine, without gloves (i don't think he got time to wash their hands), so every sprite that hadvisible hands has changed (even plasma rifle and every frame in the SSG).

Doom Comic 96 v3.4 (Gore update) (16)Doom Comic 96 v3.4 (Gore update) (17)Doom Comic 96 v3.4 (Gore update) (18)Doom Comic 96 v3.4 (Gore update) (19)

  • New Chainsaw! (bloody hand included).

Doom Comic 96 v3.4 (Gore update) (20)Doom Comic 96 v3.4 (Gore update) (21)

  • New not soPinky, althought it doesn't look to much like the one in the comic, is bit more brown and creepy to match.

Doom Comic 96 v3.4 (Gore update) (22)Doom Comic 96 v3.4 (Gore update) (23)

  • added some fixes from Sprite minor fixing project, to fix Spider MM and Cyberdemon animations.
  • Blended pistol sounds from Vanilla Doom and PSX Doom.
  • Added reload sound to RocketLauncher.

V2.3:

  • Added Weapons Only version (08-13-2024)
  • Changed every weapon sprite, except the chainsaw.
  • Now every weapon has muzzleflash lights around the gun and hands

Doom Comic 96 v3.4 (Gore update) (24)Doom Comic 96 v3.4 (Gore update) (25)

  • Chaingun "rotation" effect to compensate the only 2 frames.
  • "Smokey" Super Shotgun
  • Added orange zombie man

Doom Comic 96 v3.4 (Gore update) (26)Doom Comic 96 v3.4 (Gore update) (27)

V2:

  • Added sprite replacement for Fists, Chainsaw and Pistol.
  • Altered some sprites (BFG, Rocket Launcher, Shotgun).
  • Added new sprites to Shotgunner, Chaingunner, now both have green armor similar to Doomguy (but not THAT green)
  • Added new sprites to Imp and Pinky.
  • Re-adjusted sprite animations of the monsters mentioned above and the riflezombie.
  • New background screen with comic doomguy.

V1:

  • Weapon pickup sprites for Shotgun, SSG, Chaingun, RL, PlasmaRifle, BFG.
  • from Shotgun to BFG, all has been reanimated.
  • Chaingun inspired on the comic
  • Plasma Rifle too, with yellow plasma, also hands visible now
  • Shotguns has new reload animations and new muzzleflashes preserving the original aesthetic.
  • RL mixed with Doom 64 RL and altered blast.
  • BFG has more light during the blast, i've maintained the green color.
  • Doom guy mugshot with darker hair.

Enjoy.

Edited by Ramirov: Update and logo change

Doom Comic 96 v3.4 (Gore update) (2025)
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